Skills

Your character, being a Neuro Hunter has been implanted with neuro collector. This allows him to further develop his abilities in specific 7 specific skills. Player can get neuro experience by killing enemies and performing tasks for other NPCs. If the player gathers enough experience to fill up the experience bar, he is then granted skill point, which can be put in any of the 7 skills available in the game.

Constitution
"Development of this skill increases the health value and maximum amount of weight that can be carried."

Stealing
"Development of this skill increases the chances of successfully stealing objects from NPCs"

Programming
"Development of this skill increases the chances\n of successfully stealing data from NPCs and increases the life value of the cyber battle unit Instiller."

Intuition
"The higher the level of this skill, the wider is circle of intuition on minimap, where gameworld objects and characters are displayed."

Weapon
"Some kinds of weapons cannot be used if the level of the skill needed is lower than required."

Designing
"The character can only use schemes for assembling items of which the difficulty level is lower or equal to the level of the designing skill."

Lock picking
"The character can pick only locks of which the difficulty level is lower or equal to the level of lock picking skill. The higher the level of the skill, the easier it is to open the lock."